Card Tier List

STS2 Card Tier List

Best cards ranked for each character. Updated as we discover the Early Access meta. Based on STS1 card data and confirmed STS2 mechanics.

Early Access launches March 5, 2026. Full STS2-specific tier lists will be published within 24-48 hours of launch. The lists below reflect STS1 rankings and pre-release knowledge — expect updates as the meta develops.

How to Read This Tier List

S-Tier

Auto-pick. Take these cards almost every time they appear. Run-defining power.

A-Tier

Strong picks that fit most decks. Usually worth taking unless your deck specifically doesn't need them.

B-Tier

Situational. Good in the right deck, mediocre otherwise. Consider your current build.

Ironclad — Top Cards

Ironclad excels at Strength scaling, exhaust synergies, and raw damage output. Prioritize cards that build Strength or leverage exhaust mechanics.

TierCardWhy It's Good
SDemon Form+2 Strength every turn. Scales infinitely. Win condition by itself.
SLimit BreakDoubles your Strength. Combined with Demon Form, ends runs.
SBludgeon32 damage for 3 energy. Raw power when you need it.
ACombustContinuous Strength gain at the cost of HP. Feeds into scaling.
ABarricadeBlock doesn't expire. Every block card becomes permanent defense.
AWhirlwindX-cost, hits all enemies. Excellent with Strength and in multi-enemy fights.
AInflame+2 Strength permanently. Simple, strong, never dead.
BHeadbuttRecover a card from discard. Enables combo loops with the right deck.
BSeeing Red+2 energy next turn for 1. Incredible tempo but needs setup.
BEntrenchDoubles block. Insane with Barricade, mediocre without.

Silent — Top Cards

Silent has the most diverse archetypes. Poison builds, shiv spam, and discard synergies all work. Prioritize Catalysts for poison and Adrenaline for tempo.

TierCardWhy It's Good
SCatalystDoubles poison stacks. With two Catalysts, kills any boss.
SCorpse ExplosionKills a poisoned enemy and deals massive AoE. Ends act 2 easily.
SAdrenalineDraw 2, gain 2 energy for 0. Best energy card in the game.
ANoxious FumesPassive poison every turn. Low cost, huge value over long fights.
ANightmareTriples any card's copies. Broken with the right combo piece.
ABurstNext Skill plays twice. Enables absurd turns with powerful Skills.
AInfinite BladesPassive Shiv at turn start. Feeds shiv-synergy cards endlessly.
BAcrobaticsDraw 3 discard 1 for 1 energy. Good in fast decks, mediocre in slow ones.
BBlade Dance3 Shivs for 1. Only good if you have shiv synergy.
BTools of the TradeDraw 1, discard 1 at turn start. Passive cycling for discard builds.

Defect — Top Cards

Defect's power comes from orb management. Frost blocks, Lightning damages, Dark executes, Plasma generates energy. Focus stacking amplifies everything.

TierCardWhy It's Good
SBiased Cognition+4 Focus, lose 1 per turn. Massive power spike early in fights.
SHyperbeam45 damage for 3 energy. Resets Focus but the burst is worth it.
SElectrodynamicsLightning hits ALL enemies. Turns Lightning orbs into AoE.
ALoopEvokes leftmost orb every turn. Passive value engine.
ADefragment+1 Focus permanently. Every focus point amplifies all orbs.
AConsume+2 Focus, -1 orb slot. Tradeoff that's usually worth it.
AGlacierDouble channel Frost. Massive block generation for 2 energy.
BReprogramLose Focus, gain Strength and Dex. Pivot card for non-Focus builds.
BAggregateEnergy based on deck size. Scales into late game nicely.
BAll for OneRecover all 0-cost cards from discard. Combo enabler.

Watcher — Top Cards

Watcher is the highest ceiling character. The goal is to enter Wrath, dump your hand, return to Calm — dealing double damage while taking none.

TierCardWhy It's Good
SRushdownDraw 2 whenever you enter Wrath. Infinite hand refill in the right deck.
SBrillianceScaling damage based on Mantra. Hits absurd numbers in Wrath.
SRagnarok5 random strikes for 5 damage. 25 total — disgusting in Wrath = 50.
AMental FortressBlock when switching stances. Solves Watcher's defensive problem.
AScrawlDraw to full hand for 0. Combines with Rushdown for endless value.
AEstablishmentStance cards cost 1 less after the first play. Stance cycling becomes free.
AMaster RealityCreated cards are upgraded. Synergizes with cards that create new cards.
BFasting+1 Energy, but lose Strength/Dex/Focus. Worth it for energy-hungry builds.
BPrayGain Mantra. Only good if you have Mantra-synergy cards.
BTranquilityEnter Calm, Exhaust. Good for cycling back to Calm defensively.
This tier list will be fully updated March 5, 2026 with STS2-specific cards, new mechanics, and Early Access meta findings. Bookmark this page and check back at launch.

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